Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. If you're only talking about 1 or 2 support slots, flamers are lighter (1 flamer vs 1 mg + ammo) or the same weight (2 flamers vs 2 mg + ammo) as MGs. That being said, vehicles not powered by fusion engines (most of. Doombringer Nov 5, 2019 @ 8:31pm. It also gets shot by a PPC. Anmelden Shop Community Support Sprache ändern Desktopversion anzeigen. That being said, vehicles not powered by fusion engines (most of them) can mount ammo-based flamers - I dont think this is relevant for the game though. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet ログイン ストア ホーム ディスカバリーキュー ウィッシュリスト ポイントショップ ニュース データBATTLETECH: FAQs, Forum Rules, AARland Rules, Sync Account w/ Steam, File a Support Ticket, Debug Mode, and Bug Report. ago. If you need to explainThe reasons why are unclear, but engineers have considered the lack of standard-style ACs in the Clan arsenal as one possible reason, coupled with the usage of different alloys and propellants than those of Spheroid autocannons that render such specialty ammo more a liability than a boon. My wife writes books. I haven't played multiplayer yet, but kind of bummed to see flamers become even more limited in SP. 46K subscribers in the battletech community. ) Units must designate their fluid ammunition types prior to the start of game play; if no specialty ammo is noted for a given Fluid Gun or Sprayer, it is. If you need to explain the balance to yourself, the wording on the tin says the flamers are powered by the engines on the mech. 10 damage for an LRM-10), and may cause a randomly determined ammunition bin explosion in the same 'Mech location as the launcher on a separate 2d6 roll of 5 or less conducted when the launcher is hit. But even still. I can personally confirm that both Joppa and Cate's Hold shops can spawn the gauss rifle and ammo. you can do a "complete" game of battletech with 4 models per side. HeresyCraft. Conventional infantry units are in even worse shape when attacked by the Heavy Flamer; It inflicts 6D6 points of damage to conventional infantry platoons. Flamer 88 4 1,920,000 IS/Level 2 3060 Machine Gun 86 4 1,920,000 IS/Level 2 3060 Small Laser 95 4 1,920,000 IS/Level 2 3060 Clan Battle Armor Point (Standard). Also completely reworked heat system that makes flamers, and things like inferno ammo and plasma rifles, super effective. Jump Jets LL Weapons and Ammo Location Critical Tonnage Alternate Configuration A Large Pulse Laser RA AP Gauss Rifle RA. Internal Ammo: 4. And if one thing works to get rid of a larger enemy force fast it's knocking the big guys down and finishing them fast. Vehicle Flamers can already do this, since Inferno ammo is one of their optional ammo types. Against mechs it's not as good, but that's like saying the flamer is bad. Locate the code line: "disableLoggingOnLoad": true,. The base design of the Inferno had six Flamer located in the Torso, two more then the FS9-H and four Medium Lasers, again two more then the FS9-H. Comes in two versions. 0) 2: Description . For obvious reasons. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. Due to multiplayer balance issue, Flamer has very little internal ammo, 4 per flamer per mission. 6 shots in one battle. As such, a secret flamer technology has been unleashed upon the world, doubling its ammo capacity. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. In this game, overheat damage does not explode ammo. This mod sets Flamer, AC 2, AC 5 and AC 10 ammo to TT level and modifies the slots of AC 5, AC 10 and AC 20 (and possibly LRM 20) to match TT level. This should provide a defense against SRMs, one of a large tank's worst nightmares. Войти Магазин. The "ammo bin" (and ammo-fed weapons) include "ammo-feed" functionality. There's some great online resources like Sarna. for his magnanimity, to Chris W. I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. It also makes no sense. Unless maybe you have a oodles of support slots and are melee like a hopper. ”. Long Range Missiles have provided military units with a decent far-reaching punch for centuries. This is an opportunity and a threat. 6 shots in one battle. Burn baby burn! Installation: Extract the data folder into BATTLETECH\BattleTech_Data\StreamingAssets\ Burn them all alive! [mandatory] 10. First produced in 3093, the Pixiu Heavy Tank is a Heavy Combat Vehicle produced for the Capellan Confederation's Armed Forces just after the Jihad. Just like Artemis-Enabled ammo, although that's hard coded to the launcher which is why it doesn't grant the SRM or LRM keyword. Uploader: Mharius. Войти Магазин. ) Units must designate their fluid ammunition types prior to the start of game play; if no specialty ammo is noted for a given Fluid Gun or Sprayer, it is. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. took me 12 hours to realize there is no flamer ammo. Otherwise, flamer is still good at forcing the target to melee you instead of firing weapons. Category. . However, the Eck vs Carlos video showed this:Let's give you another example. In such an event, nuclear weapons are considered to have. Machine guns are. 118 ratings. for keeping me honest, and to Ray for our pact. You can either fire 6 MGs as a called shot on the cockpit and hope for a pilot injury/kill (30 shots at up to 18% with max tactics) or fire 6 SLaser, and deal up to 120 damage (150 if they have the +5 damage bonus) to the back and blow out a torso. Ammo could explode when hit like that. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. Machine Gun (Medium) 2 [DB,AI] — 1 2 3 SRM 2 (Body) 2/Msl [M,C,S] — 3 6 9 Ammo O O. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. BattleTech flame going in the community—especially Scott Bukoski and Matt McLaine. This weapon can melt Earle solo in under 20 seconds. Some ammo does not have an in-game unit that you can buy. So like why did this flamer nerf come out of the blue? Iniciar sessão Loja Comunidade Apoio Alterar idioma Ver versão para computadores. or bodify a squad of elementals or 2 with flamers indeed (which as a bonus isnt a custom unit) The final category of weapons comprises anti-personnel or small weapons. I haven't played multiplayer yet, but kind of bummed to see flamers become even more limited in SP. Ammo (AP Gauss) CT AP Gauss. Also depending on the army, a platoon of. Some weapons are meant to kill non-mech targets. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. Flamer is special; their built-in tank supports 4 shots per flamer per battle, and their. Lacking a fusion engine from which to draw plasma means a reservoir of combustible fuel must be carried to achieve the same effect. If he was then hit with a flamer dealing 10 heat damage, the flamer's heat was added the the mech as if it was at neutral 0 heat, meaning the. Giriş Yap Mağaza Topluluk. But even still. Tech Base: Inner Sphere and Clan Unit Restrictions: Aerospace units cannot use Vehicle flamers. BATTLETECH > Guides > titanopteryx's Guides . A. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. For example, an LRM- 15 in the left arm of a ’Mech can use LRM-15 ammo carried in any location, but cannot use LRM-5, -10, or -20 ammo. (Note: EC is an abbreviation used by historians to designate "Early Clan" designs. Remember that in tabletop, the damage is different than this game - an AC10 does 10, an AC20 does 20, a PPC does 10. Each mech can do both ranged and melee attacks. If you need to explainBattleTech. This includes the machine gun , the small laser , and the flamer . . . Based on vehicular flamers, the Heavy Flamer does more damage at a greater range than a standard Flamer. Battletech is very much a game of "There are optional rules for that" Total Warfare is the basic rules, Tactical Operations is the first of many such books full of optional rules you have to decide if you are using or not. . ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. External Heat: Every time a flamer is fired, before the attack roll is made, the player may announce they are applying heat to the target, instead of the normal Damage Value. 9. a trio of MGs, leg mods, and chemical lasers. Long 5 5 2 6 3 1 Rounds 20 12 6 2 18 9 3 1 Autocannon 5 RT 1 Medium Laser RA 1 Flamer Ammo Type LA Left Arm Center Torso Right Arm Left Leg Right Leg Damage Transfer Diagram BattleTech,. videogame_asset My games. 1. Ammo for fusion engine powered flames is definitely not canon, so this mod is fairly lore-friendly. Showing 1 - 15 of 38 comments. Anmelden Shop Community Support Sprache ändern Desktopversion anzeigen. Battletech - Equipments Guide. Brace until the mech powers up again, then flame it. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. - Random campaign start now set to have a tonnage requirement for the starting lance. 0) = 675; LRM-10 This 2954 variant downgrades to an LRM-10 with two tons of ammo. Description []. Zaloguj się Sklep. There are several mods available that change this behavior back to more TT rules, and others. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. Iniciar sesión Tienda Inicio Lista de descubrimientos Lista de deseados Tienda de puntos Noticias EstadísticasA good Mech for flamer tactics in the beginning is the Firestarter, you just have to use assassin tactics Ammo explosion works too. Download:. Say a mech has 5 points of armor and 7 points of internal structure in its left arm. The Plasma Cannon is a Clan -tech energy weapon that affects its target primarily through the transfer of heat. BattleTech Record Sheets: 3025 & 3026 3025/3026 BattleTech Record Sheets: 3050 3050 BattleTech Record Sheets: 3055 & 3058 3055/3058. - Flamer ammo set to 10 shots. Do flamers run out of ammo in vanilla? Business, Economics, and Finance. We covered tanks as part of our rebellion against the corrupt Goonhammer establishment last week, so we should cover their usual partner this week,. The Heavy Flamer is larger and heavier than the standard Flamer, but inflicts twice the heat and damage effects of a standard Flamer to non-infantry units. More an later need but here it is. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetThe flamer should do one thing, even if it doesn't overheat an enemy mech: detonate their ammunition. Weapons and Ammo Location Critical Tonnage Bloodhound Active Probe RT 3 2 CT 1 2 Angel ECM Suite CT 2 2 4 Jump Jets RT 4 2finally found enough of the ++inferno missiles to fill up my Kintaro experiment. Its weaponry was mounted in fully articulated turret-style pods, and only consisted of two small lasers in the left arm, a. - Flamer ammo set to 10 shots. Ok. Grommet 's main military-grade weaponry includes a Large Laser and a vehicle flamer, both found in its left arm. A Flamer is a potent incendiary weapon mounted on several battle armor designs, although it has more in common with vehicular flamethrowers than 'Mech-based Flamers. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. If you need to explain the balance to yourself, the wording on the tin says the flamers are powered by the engines on the mech. In BattleTech, incendiary ammo like Inferno short range missiles are extremely lethal as they can cause Humongous Mecha pilots to faint in their cockpit from Over Heating or cause ammunition to cook off from sheer heat, but Inferno ammo is also highly explosive. Total system weight of a PPC is 17 tons and 13 crits for 10 points of damage at long range. It only has 16 rounds of ammo, compared to the regular SRM-2's 100 rounds. So like why did this flamer nerf come out of the blue?When you fire a weapon it expends one unit of ammunition. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. 8. For anti-infantry defense, the tank mounts on each side-facing sponson turret a flamer, two machine guns and an SRM 2, which may be loaded with either. BV (2. 2 rac/5s with multitarget breaching shots can deliver 480 dmg split between 2 targets a turn. With a dual purpose in mind, a single JF 4 flamer was added to the turret. As for Daily Ops, this weapon is massive overkill. Firestarter FS9-H. 3. 31. Clever arena fighters have used water, oil slicks, Inferno. Some weapons are meant to kill non-mech targets. So an LBX20 fires 20 pellets and rolls on the LRM20 column. ? I cant even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. Author: Mharius the Mad. 0 coins. But the damage itself can destroy locations, and can potentially take a mech out of combat. +Cluster Missile Carrier: Used by Raider faction to save the metal :) Cockpit mods may save your life. Zaloguj się Sklep. slaser good to melt armor on enemys mech. for keeping me honest, and to Ray for our pact. The burst fire damage from weapons like flame throwers, machine guns, pulse lasers, etc. The basic Battletech game uses a distribution of 44% for Males 46% for females and 10% for nonbinaries. 8Rounds. 0) = 2,291; Alternate Configuration E (Eminus) The Seraph E uses two experimental Thunderbolt 20s, though. The Flamer is a short ranged energy weapon that shoots a concentrated beam of plasma to damage and raise the heat levels of an opponent. . The Locust-1V is a notable example. The four shots in flamer makes it quite inferior compared to others when taking in account that it does mainly heat damage. Use a Prime Plasma Caster and you can stock up on ammo. I mostly understand how to use flamers for heat instead of damage, but there are a couple edge cases I'd like to figure out. Or get ++ flamers, they deal +50% heat damage, so you can switch 1-2 off to conserve their ammo and still overheat the target in one volley. Page 1 of 2 - Burn Them Alive - Quad Flamer Ammo (ModTek) - posted in File topics: Burn Them Alive - Quad Flamer Ammo (ModTek)The first time I used flamers, I ran out of ammo real quick and was like whaaaa. If that doesn't interest you then idk what will. . ログイン ストア ホーム ディスカバリーキュー ウィッシュリスト ポイントショップ ニュース データWas about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. Search for these files in your battletech folder: Weapon_Flamer_Flamer_0-STOCK. All Fluid Gun or Flamer ammunition must be installed in full-ton lots. A player must announce his intention to fire coolant before using the flamer/sprayer, and firing coolant consumes a “shot” of flamer ammo. It's a bit lacking in anti-infantry, but that was my fault, thinking I didn't have room for a cheap AI ala flamer/MG due to a SSRM ammo capacity miscalculation. 8 million cbills. 6 shots in one battle. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetBesides "Standard" are there other types with bonuses/penalties?6 shots in one battle. Variants []. Some mechs have unique equipment that cannot be removed, such as some of the things you have listed. 420. My pick for best weapon in 3062. 1. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. 0 -- which is incompatible with RogueTech at the time of writing, but fortunately Steam offers the option to roll back to earlier patches now, though. Double Flamer Ammo; Burn Them Alive - Double Flamer Ammo. The flamer utilizes two ammunition bays, designed with the option of adding an alternate ammunition to aid firefighting crews in the cities. Why did we nerf flamer ammo? I thought they were fine as they were, if anything they could have used more ammo or just been an energy weapon and generate heat like lasers. Though based on technology used from the Pre-Spaceflight era, Heat Seeking Warheads didn't enter service in the Terran Hegemony until 2340. Now that I think of it, for flamers against vehicles, a house rule may be in order that a flamer hitting a conventional vehicle is treated like an Inferno SRM hit. Use a Prime Plasma Caster and you can stock up on ammo. New posts All threads Latest threads New posts Trending threadsIts also great versus turrets, where it can hit outside of return fire. 로그인 상점. If you fire 2 lrm 15s and 1 lrm 5 it takes 2 units of lrm 15 ammo and one unit of lrm 5 ammo. Lasers have unlimited ammo, but they generate heat and don't do stability damage. Typically used in. 5T (+0. Thunderbolt TDR-5SS is a Heavy-class 'Mech in Battletech. Ammo moves through the mech to the weapon. Vehicle. Covering the rear is an HS Flamer System, useful for anti-infantry work and laying down concealment to effect an escape. If AC2's had been translated straight like most other weapons, they'd only do 10 damage, and no one would ever touch one. Small Pulse Lasers, being the smallest pulse laser variant, have a very limited range. Designed to be a stealth tank, the Pixiu primarily uses long-range weaponry to engage its opponents. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. Ammo makes no sense and they run out too quick. Inferno SRM. Otherwise, flamer is still good at forcing the target to melee you instead of firing weapons. if u have problems with the last bit of hit take the mgs. . When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. The Heavy Flamer is larger and heavier than the standard Flamer, but inflicts twice the heat and damage effects of a standard Flamer to non-infantry. . Uploaded: 28 Apr 2018 . Fluid Ammo. With their fusion engines, they can move considerably faster than battle armor but are more compact than BattleMechs. Equipment. For general use, ++dam SLas is the way to go. Description. that was an awesome and fun mod. The damage values would be sufficient if we had more ammunition, but I don't think it outputs enough damage to justify being limited to only two shots. The 23 BV for the ton of LRM semi-guided ammo will get added to both the Raven and J. An AC/5 is 10 tons and 6 crits for 5 damage. The following lists breaks down where weapons can be found. something else to note, unlike other ammo based weapons, flamers do not have an ammo box. The vehicle crews were noted using alternate. 6 shots in one battle. Am I missing something, or is my memory playing tricks on…"Each weapon can draw ammo from any ammo bin that carries the right ammunition for that weapon. He should have his ac 20 ammo in the arm with the ac 20. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. 로그인 상점. The damage codes on the armor piercing side (the left side of the "fraction") is covered under Barrier Armor Rating the first letter of the AP code is what type of damage the weapon penetrates the enemy BAR with. If you need to explain the balance to yourself, the wording on the tin says the flamers are powered by the engines on the mech. BattleTech. Roody Apr 25, 2018 @ 6:57pm Flamer Fuel? Does anyone know if there is a way to increase Flamethrower ammo? All my flame weapons on my Firestarter is so low that. Retaining the infantry bay, the vehicle drops two of its four flamers and 3 tons of ammo. The game works best when the total number of units are fairly close for both sides. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. Ammo Per Ton. That's your target. Free Download for Xbox One,Ps4,Ps3,ios,Apple Store,Microsoft Windows,Online Games,Xbox one x,Xbox 360,Android,Windows. Войти Магазин Главная Рекомендации Список желаемого Магазин очков Новости СтатистикаWhy did we nerf flamer ammo? I thought they were fine as they were, if anything they could have used more ammo or just been an energy weapon and generate heat like lasers. Anti-BA bonus damage: +100%. Those people are dead. Or get ++. By accommodating other kinds of weapon systems in the other half of the mech, the missile ammunition feeding mechanism was re-routed to work in a smaller part of the chassis torso and became less efficient. It maintains the 240 XL Engine and Light Ferro-Fibrous Armor layout while adding a Targeting Computer. MG 200. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet6 shots in one battle. Flamer RA. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. This is an opportunity and a threat. While battle armor does count as infantry, they aren't "conventional infantry". . When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. It would have a number of small wheeled vehicles that only have a small laser or machine gun. Inferno missiles are awsome. Its totally the lamest thing Ive come across so far. But the damage itself can destroy locations, and can potentially take a mech out of combat. Heavy Medium Lasers LA Jump Jets RL Jump Jet RT. There are four basic categories, each with its own, distinct traits and features. Center Torso Ammo (SRM) 3014 21 Center Torso (rear) 7 R/L Torso ER Medium Laser11 15 R/L Torso (rear) 7 R/L Arm 7 14 R/L Leg 11 18The first time I used flamers, I ran out of ammo real quick and was like whaaaa. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. Two tons of LRM ammunition and a ton of SRM ammunition are stored in the left torso in a CASE II-protected bay. Flamer_2-Olympus,Weapon,0,10 Actuator_Coventry_Alpha,Upgrade,0,10. Other odd behavior: if you make a new ammo box and put "Ammunition_Flamer" in it's "AmmoID" field, it doesn't show up in the skirmish mechlab, even though nothing else about the ammo box has changed. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. Machine gun ammo does 1/100th. 10 MGs together hits as hard as an LB20-X, generates 0 heat but has very short range, an 1 ton of MG ammo allows you to fire all 10 MGs 20 times before you run out (4 tons of. Range is one of the most important factors in choosing the weapons to outfit your mech with. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet6 shots in one battle. ToHit. Burn baby burAmmo This 2960 variant drops the flamer for an additional ton of ammunition. It only adds 5 (+5) heat per missile, over two rounds a single missile heats up the target as much as a single flamer (10 heat). The amount of heat applied is the same as the weapon's. , The Black Knight 6B was the harder-hitting, cooler-running Star League ancestor to the. As for Daily Ops, this weapon is massive overkill. ログイン ストア ホーム ディスカバリーキュー ウィッシュリスト ポイントショップ ニュース データWas about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. Ten tons and two shots only should leave whatever it hits feeling like it just got run over by a jumpship, but against heavier units you'll, on average, get the equivalent of firing an AC5 and a. However, the Eck vs Carlos video showed this: Let's give you another example. The flamer is the only limited-ammo weapon that can fire at all without installing ammo in a separate slot, so I wouldn't be surprised if each flamer just has the. I present a new variant of the Dark Fire. . Ammo hot loaded this way is armed in the tube, and the launcher will explode if critically hit for the full damage value (e. It carries a 1/2 ton of Heavy Machine Gun ammunition, a single ton of Heavy Flamer ammunition, and two tons of Plasma Rifle ammunition. . Showing 1 - 15 of 38 comments. The Locust-1V is a notable. (When used for a Sprayer, however, Fluid Gun ammunition provides half the number of shots as it does for Fluid Guns. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติCommunity Outreach - Exploring BattleTech Lore And History With Sven Van Der Plank ; Bad 'Mechs - Stinger ; Your BattleTech News Round-Up For October, 2023. HeresyCraft. slaser good to melt armor on enemys mech. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติ6 shots in one battle. So like why did this flamer nerf come out of the blue?MGs into the rear arc of any mech carrying ammo will rip apart entire torso locations (as long as the ML/melee attack breaks through the rear armor first. While smaller in size this. The basic Battletech game uses a distribution of 44% for Males 46% for females and 10% for nonbinaries. AC and LRM missiles are the best. At shorter ranges, a Series 44h large pulse laser coupled with a Mk. Developed by Clan Coyote technicians as part of Khan Sullivan Koga 's revitalization plan, the Streak LRM combines the original Streak's ammunition conservation with LRM range. The Fluid Gun is nothing more than a militarized Fluid Sprayer system. Burn baby burMounted in front is a Harvester 20K SRM-6, supplied by a two-ton ammo bin. The first time I used flamers, I ran out of ammo real quick and was like whaaaa. The flamer utilizes two ammunition bays, designed with the option of adding an alternate ammunition to aid firefighting crews in the cities. json Weapon_Flamer_Flamer_2-Olympus. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetIt is a well known fact that to burn your enemies alive is a rather satisfying pursuit. SRM Created as an anti-light BattleMech and Vehicle variant of the Ignis introduced in 2751. As such, a secret flamer technology has been unleashed upon the world, doubling its ammo capacity. It doesn't have many components to soak criticals either, so criticals to the CT are most often going to hit the few components placed inside of it. Advertisement Coins. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. weapon. The ammo need not be carried in the same location as the weapon. The flamer animations in MWO and BattleTech are both completely, utterly, implausible for something fed by a fusion reactor, regardless of whether it's fed by actual reactor mass or by 'collected' waste particles/heat. The first time I used flamers, I ran out of ammo real quick and was like whaaaa. I've yet to see flamer fuel and there was none on the Firestarter when I first got him (took out that mother f*ing pilot by constant melees hehe, best way to get mechs). DarkenDragon • 5 yr. Unless maybe you have a oodles of support slots and are melee like a hopper. 7mm) and a 12. Flamer Flamer weapons are unique in that they deal little physical damage but instead expel super-heated plasma, applying substantial heat to their target. 6 shots in one battle. Protection is provided by nine tons of ferro-fibrous armor. they can fire a max number of 6 per mission. I know that; just feels pretty limiting. Enemy mechs equipped with flamers never run out of flamer ammo. for keeping me honest, and to Ray for our pact. If you need to explain the balance to yourself, the wording on the tin says the flamers are. Though successful, the Streak LRM launcher weighs twice as much as. New posts All threads Latest threads New posts Trending threads So I bumped the default built-in ammo from 6 to 24 using another mod ("Burn Them Alive - Double Flamer Ammo") as a template to make a Modtek mod. r/battletech. 50 Cals but this is likely to be more a generic terminology for machine guns. This was exchanged for a pair of SRM 2 launchers mounted in the turret with 2 tons of ammunition. As such, a secret flamer technology has been unleashed upon the world, doubling its ammo capacity. However, the Eck vs Carlos video showed this: Infantry in the open dont really belong in a btech game:the scale is too different and 50 infantry units for 1 mech just doesnt make sense in BV balance. Why did we nerf flamer ammo? I thought they were fine as they were, if anything they could have used more ammo or just been an energy weapon and generate heat like lasers. Buried Treasure - In Vault 79, on a table in a room near the Auxiliary Operations Center. With 2 MLasers extra, that is potentially 200 damage to a single point. the do a great job for armorless and ammo based mechs. 22 Type II 4-tubed short-range missile launcher and DuPont Ultra PM flamer are available for use. It's crazy how easy it is to open holes to torso locations on multiple mechs with a single unit/turn. Against mechs it's not as good, but that's like saying the flamer is bad. Standalone weapon pack that contains all weapons from the Yet Another Mech mod. < 1 2 3 >. This mod will allow you to set these numbers as you wish. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. Plus flamers completely destroy infantry, have no ammo to explode and can quickly make smoke screens. 9. Ammo hot loaded this way is armed in the tube, and the launcher will explode if critically hit for the full damage value (e. Iniciar sessão Loja Comunidade Apoio Alterar idioma Ver versão para computadores. So, in summary, this is the damage a full ton of the listed ammo would do:Mech Data BATTLEMECH RECORD SHEET Head Left Torso Right Torso ARMOR DIAGRAM Weapons Inventory Type Location Damage Short Med. Endorsements. Iniciar sesión Tienda. As such, a secret flamer technology has been unleashed upon the world, doubling its ammo capacity. 0) 170. It appears that you need to kill the mech with actual flame damage, rather than via overheat damage. . Monthly HBS Developer Videos Q&A Sessions, HBS Youtube Archive, and Q&A. They have extremely short range and low damage, but they also have a special feature: unlike larger weapons, they can be fired when you melee attack an enemy. There had been rumors that it was going to be changing to 5, but no streamers ever tested them and the MechLab tooltips didn't mention ammo. If you need to explain the balance to. The Enclave Plasma Flamer uses a lot of ammo but it does HUGE damage. So I bumped the default built-in ammo from 6 to 24 using another mod ("Burn Them Alive - Double Flamer Ammo") as a template to make a Modtek mod. Open BattleTech_DataStreamingAssetsdatadebugSettings. Log In / Sign UpDon't ever recall ammo being a thing for flamers on any of the games, even in MWO. Now that I think of it, for flamers against vehicles, a house rule may be in order that a flamer hitting a conventional vehicle is treated like an Inferno SRM hit. Those people are dead wrong. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. . The Vehicle Flamer performs the same as a 'Mech-mounted Flamer, venting superheated gases at a target to cause it to overheat/burn up. But even still. Flamer Mass: 1T Damage: 2 (or 2 heat) Heat: 3 Range: 0/1/2/3. 696. Uploaded: 28 Apr 2018 . I can't even buy flamer ammo!So I bumped the default built. 118 ratings. Heavy Flamer Ammo [LA] (2 Tons) Targeting and. When firing cluster ammunition, benefits of targeting computer are lost, and cannot make aimed shots. Belépés Áruház Közösség Támogatás Nyelvváltás Asztali weboldalra váltás. They combine flammable chemicals with an adhesive compound to shower their targets with a burning gel. 1) By titanopteryx.